Breakout EDU’s Lock of the Day puzzles are the perfect way to kick off any lesson! These single lock games encourage critical thinking and thoroughly engage students. Benefits also include strengthening problem-solving skills, encouraging teamwork and collaboration, promoting lateral thinking, strengthening communication skills, and inspiring creativity. Here are five ways to engage using Lock of the Day!
1. Awesome Way to Start the Day
Lock of the Day puzzles can be automatically sent to your students every day. Teachers just enable Lock of the Day on their teacher dashboard and when students log in to their Breakout EDU account (at student.breakoutedu.com) the Lock of the Day is ready and waiting for them to puzzle over. This is a great way to begin the day or class period as it engages students and gets them thinking critically right away.
2. Great Way to Review
All past Lock of the Day puzzles are available on the Breakout EDU platform and may be assigned to students for review. Did they remember solving the puzzle previously? Was it easier this time? The previous puzzles are a great springboard for discussion.
3. Get Students Creating
Every Lock of the Day puzzle may be changed, leveled up or down. Ask students how they would change today’s puzzle to make it more challenging or incorporate a different subject or theme. Students can make their own Lock of the Day using the Breakout EDU Game Design Studio and then have it added to the class game library.
4. Whole-Class Engagement
Those few minutes at the end of the day or between activities are a perfect time to solve a Lock of the Day puzzle as class. As students share combination options, require them to also share their thinking.
5. Change the Rules (whole class or small groups)
Have students solve the puzzle together, but change the rules! Have one student input the answer, and the rest of the class direct them, but they must communicate silently. Only gestures or hand signals may be used. Or allow the students to talk, but they may only ask questions to lead the student to the correct answer. A third idea is only the student inputting the answer may see the puzzle and they must describe the puzzle to the rest of the class or small group, only inputting the combinations they suggest.
Whether you use the Lock of the Day to start or end the day, with the whole class, in small groups, or as a game design challenge, your students will be engaged and excited about learning.
Visit BreakoutEDU.com to get started!