Bringing the 4Cs to Life
Students learn best when they are engaged! Students who are engaged are motivated and curious which makes learning experiences more meaningful. Engagement brings out the 4Cs: critical thinking, creativity, communication, and collaboration. Engaging your students with the 4C’s is a win for you and for your students. Breakout EDU games, kit and digital, are the perfect way to engage your students in meaningful learning.
Once the students have broken out, keep the learning going with one of our extension activities below.
4C Cards
All Breakout EDU Kits include a full deck of 4C Cards that help you facilitate discussions post-game that focus on each of the 4Cs.
If you don’t have a kit, you will find all of our 4C activities here.
Breakout EDU Sample Extension Activities
Comic Strip
Students retell a moment of the game in comic book form. This can be a great way to have them showcase the actual act of playing the game (ex. finding a clue and working together to solve one of the puzzles) or it can be a comic about the game itself (ex. illustrating something to do with the story of the game).
Breakout EDU: The Movie
Coming soon to a theater near you… the game you just played! Have students create a movie poster for the game. Students can draw, paint, use collages, whatever works for them to show off what a movie-style poster could be like for the game they just played.
Musical Playlist
Coming up with a musical playlist to accompany a game is a fun creative challenge. Students can choose music that ties in with the theme of the game or perhaps songs that heightens the mood in the room.
We Broke Out!
Students love displaying the “We Broke Out” and “We Almost Broke Out” signs at the end of a Breakout EDU game. Let them get creative and make a new sign that ties in with the theme of the game they just played. Maybe it is the wording or the images - or both - that makes this sign unique to the game they just played. When they are done they can pose for a “success” photo with it.
Write A Sequel
Imagine if unlocking the last lock was just the beginning of a whole new story. What would a sequel to the game they just played be? Put your creative storytellers to work and ask them to describe what comes next.